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Unbeatable th13 war base
Unbeatable th13 war base







unbeatable th13 war base
  1. #UNBEATABLE TH13 WAR BASE UPGRADE#
  2. #UNBEATABLE TH13 WAR BASE FULL#
  3. #UNBEATABLE TH13 WAR BASE FREE#

Heroesīy getting your Gold and Elixir busy, you can utilize your Dark Elixir for your Heroes other than the Royal Champion. You get 40+5=45 troops to hold, where you can have a bulk tank (like Pekka) followed by supporting troops inside 45 (with 5 wizards or any). It might sound meh, but here’s the bonus. On upgrading, you get +5 extra troops to fit in your Clan Castle. With this, you can have plenty of resources filled for the next upgrade. While you are busy with the Laboratory and Army Camp upgrades, which are both Elixir resources, utilize your Gold on Elixir storage upgrades.

#UNBEATABLE TH13 WAR BASE UPGRADE#

To go with upgrades that cost more than the maximum storage we get in Th12, we need to upgrade the storage so that we can upgrade more buildings like Clan Castle which require more gold. You have to upgrade your storage in order to save more loot.

#UNBEATABLE TH13 WAR BASE FREE#

Let it be running upgrading troops, a free lab delays your upgrading. As you can max out all the troops and spells in Town Hall 13, troop upgrading becomes important for farming and for wars too. But unless you are not raiding it won’t be a problem. Then again, you will have to use other resources to upgrade troops. The idea of having maxed out troops for the particular Town Hall is enforced by upgrading the Laboratory. The need for higher-level troops is very important, even if you prefer farming in that instance. LaboratoryĮssential and always the first priority of any clashes. To make things simpler, we have a basic upgrade priority mentioned below: 1. Always, have an idea of what upgrades are you going to make, think which is essential for the early development of your base, and then go for it. This is the last town hall level in the game, and following the correct upgrade steps is really not necessary, but for a systematic base building, it’ll help.

unbeatable th13 war base

Stick on farming and upgrades that build your base and troops. Since it’s the last town hall level, you have plenty of time to go with it, Also, it avoids matchmaking weightage of a just upgraded Town Hall 13 in wars. As you kick start Town Hall 13, it’s better to stay out of wars until you upgrade up your troops and semi-max defenses. When the upgrade is completed, you should look into your priorities, order them and go with it.

#UNBEATABLE TH13 WAR BASE FULL#

It would be satisfying to see how they hold up vs just copying internet bases.When you finish off the Town Hall upgrade, you should ensure your resources are full and enough to busy your 5 builders (almost all will have 5 by the time you reach Th13). I wish I could create bases as well as you. Maybe switch them with the x-bows next to the eagle? That way a freeze can’t reach both the inferno and the wiz tower. Perhaps you shouldn’t put the wiz towers next to the multi infernos. Bats should be able to get through the remaining defenses, but even if they don’t survive, they’ll take out plenty of defenses for the dragons. And the wiz towers can be frozen together with the multi infernos. Followed by sui heroes to complete the funnel, then send in the dragons from one of the top flanks.Īn ice golem and a few freeze spells would give the bats a clear path along the bottom of the base to take out the air defenses. I’d yeti blimp the townhall by coming from behind one of the sweepers and having a freeze ready for the other sweeper (I guess this means it would be a good idea to put the tornado trap next to one of the sweepers). And then with most of that bottom compartment cleared (only an x-bow and a builder hut would remain), the funnel would be set for dragons to go up one flank from the bottom with heroes up the other flank.ĭragbat: Your wiz towers are all on the top half of the base, so bats can come in from the lower half.

unbeatable th13 war base

Those two middle air defenses are within range of a lightning spell. Other option is to just zap/quake the eagle with those air defenses and an x-bow. That sets a good funnel to shoot dragons up the middle from 6 with heroes on a flank. Zap Drag: There is good zap value in the multi inferno compartments. I think this base is set up for either zap dragons or dragbat. Now that that’s out of the way, I will offer my thoughts from an attacker point of view.

unbeatable th13 war base

Full disclaimer: this base is better than any base I could even attempt to create, so I tip my hat to you.









Unbeatable th13 war base